My ideas behind these two examples and thus the main tone intended for the rest of the sound design was to make the setting of the Keep sound like a living being. Hence, during the production of these two examples, I used quite a lot of recordings via a microphone and voice.
1. Within The Keep Grounds:
For this track, I tried to simulate the sound of wind as if it were blowing throughout the many windows and entryways of the Keep. Some louder, sharper sounds are included to represent that something might be skulking the corridors while also emitting a mysterious noise resembling a whistle. This was created mainly as an atmospheric piece to further convey the tone of the production.
I was going to include the sound of birds in this track but the source material novel states that there are no birds present due to some mysterious presence surrounding the Keep.
2. Hallways & Molasar Attacks:
This would be the sort of sounds typically heard throughout the hallways of the Keep, with soldiers marching through and their boots squeaking. However these rhythmic sounds are disturbed as Molasar begins to attack with more metallically organic sounds and a heavy breathing coming from the demon itself.
I am happy with these two examples. However I do feel that, having spent more time on this aspect in particular, I could create a wider range of examples with a more professional production. These do sound a little rough due to lack f proper recording equipment.
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