Tuesday, 8 May 2018

Editing Sound

I have managed to successfully edit most of the sound into the sequence with relative ease. Some of these were rather simple, only requiring me to match the sound to what was being played out during the sequence. This included the flicking and pressing of switches and buttons as well as a low hum ever present during the parts set on board a space station.

However, some sound required more than this. I needed to make sure that I had set the direction of some non-ambient sounds the correct place. This was mostly simple except for certain instances. During the sequence, some shots move so that a source for a sound would change position through the shot.

One particular instance of this is a beeping timer coming from a computer screen which changes position drastically during a shot. In oder to tackle this, I put the sound into the sequence but then separated parts of the track into smaller parts. I then would change the direction and volume of each part in correspondence to where the computer screen was on screen and then cross-faded the parts into each other. The end result sounded as if the the beeping from the computer screen was gliding smoothly from one channel to another without sounding forced. There were multiple occasions where this was required.

A small problem I found was a clicking sound whenever one track stopped and another immediately followed. I was able to resolve this, however, by adding a very short cross-fade effect which cancelled out the clicking sounds.

Overall, I am happy with the sound effects present in this edit so far.

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